

That’s bad design in this day and age, though the game does a poor job conveying important information to the player. You should’ve looked there!” And indeed I did, eventually. “All the key bindings are in the help menu, idiot. Sure, sure, Metal Gear Rising fan-I hear you. I never knew image macros and viral videos held such importance. The controls in Revengeance are nearly as inscrutable as the story. At least, that’s the conclusion I drew after fighting the second boss for over half an hour, getting my curiously sculpted cyborg butt handed to me every time.

If Revengeance has a major failing it’s that it doesn’t really want you to play. (Much more on that later.)įor wont of a tutorial, the cyborg was lost You just have to discover the depth for yourself. Once you dig into Raiden’s moves a bit more, there’s a really rewarding game to be found. There’s a surprising amount of depth in Revengeance-perhaps not as much as Devil May Cry, with its seamless weapon-swapping combat, but enough to keep things interesting. The combat is really tight and-with the exception of some annoying boss encounters-well-balanced. Metal Gear Rising: Revengeance is so silly-so downright insane-I can almost forgive its absurd title. Revengeance is capital-F fun, an exhilarating ride from start to finish.

This is Revengeance’s opening sequence-literally the first real encounter you have in the entire game. To be clear: the above situation isn’t some hard-earned, climactic encounter that caps off a dozen hours of middling third-person action.
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If the prospect of Option C makes half of you want to bust out in incredulous laughter while the other half explodes in raucous applause, Metal Gear Rising: Revengeance will be your type of game-if you can figure out how to control all the action, that is.
